
Bachelor of Computer Generated Imagery
at NELSON MARLBOROUGH INSTITUTE OF TECHNOLOGY (NMIT)Free ConsultationQUALIFICATION
Bachelor’s Degree (Level 7, 360 credits)
Duration
3 years
Location
Nelson Campus
Fees
NZD$26,000
Entry Score
IELTS: Academic 6.0 overall
Next Intake
February
Programme Overview
This degree is designed for those aspiring to work in the high-growth industries of film, television, and game development. The curriculum focuses on the technical and creative aspects of producing high-quality digital assets and environments, moving from foundational artistic principles to advanced digital production pipelines.
Students work in a studio-like environment, mastering industry-standard software and hardware. The programme emphasizes storytelling and cinematic techniques, ensuring that technical skill is always supported by strong visual narratives. In the final year, students produce a professional-grade showreel or capstone project.
What You'll Study
The degree is structured to build technical mastery alongside creative research.
Year 1 (Level 5 Foundations):
- Digital Tools: Introduction to 3D modelling, texturing, and basic animation.
- Artistic Foundations: Drawing for CGI, anatomy, and cinematic composition.
- Theory: History of Visual Effects and Media Arts.
Year 2 (Level 6 Development):
- Technical Specialization: Advanced rigging, character animation, and particle systems (VFX).
- Pipeline Management: Introduction to lighting, rendering, and compositing techniques.
- Professional Practice: Collaborative projects and industry workflow simulations.
Year 3 (Level 7 Mastery):
- Major Project: A year-long independent project resulting in a professional portfolio piece.
- Advanced Rendering: High-end look development and complex visual effects integration.
- Showreel Development: Finalizing technical and creative assets for industry employment.
Why Choose This Programme?
- Industry Standard Software: Deep dive into tools like Maya, ZBrush, Houdini, and the Adobe Creative Suite.
- Project-Based Learning: Education mirrors the real-world studio environment with collaborative "live" briefs.
- Creative Precinct: Study alongside students in Film, Music, and Arts, enabling rich cross-disciplinary collaborations.
- Showreel Focus: The final year is dedicated to creating a portfolio specifically designed to secure roles in international studios.
Career Pathways
| Sector | Roles |
|---|---|
| Film & TV | Visual Effects (VFX) Artist, Compositor, Lighting Lead |
| Game Development | 3D Modeller, Environment Artist, Character Animator |
| Design & Advertising | Motion Graphics Designer, Architectural Visualizer |
| Technical Roles | Technical Director (TD), Rigging Artist, Texture Artist |
Entry Requirements
- Academic: NCEA Level 3 (with UE) or a relevant Level 4 Art/Design qualification.
- Portfolio: Applicants are typically required to submit a portfolio showcasing creative potential (this can include drawings, digital art, or 3D work).
- Selection: An interview may be conducted to discuss the applicant’s portfolio and career aspirations.
- Technology: Students require a high-specification laptop or workstation capable of intensive 3D rendering (min. 32GB RAM and a dedicated high-end GPU recommended).
- English: IELTS Academic 6.0 (all bands 5.5+) or equivalent.