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Bachelor of Computer Generated Imagery

QUALIFICATION

Bachelor’s Degree (Level 7, 360 credits)

Duration

3 years

Location

Nelson Campus

Fees

NZD$26,000

Entry Score

IELTS: Academic 6.0 overall

Next Intake

February

Programme Overview

This degree is designed for those aspiring to work in the high-growth industries of film, television, and game development. The curriculum focuses on the technical and creative aspects of producing high-quality digital assets and environments, moving from foundational artistic principles to advanced digital production pipelines.

Students work in a studio-like environment, mastering industry-standard software and hardware. The programme emphasizes storytelling and cinematic techniques, ensuring that technical skill is always supported by strong visual narratives. In the final year, students produce a professional-grade showreel or capstone project.

What You'll Study

The degree is structured to build technical mastery alongside creative research.

Year 1 (Level 5 Foundations):

  • Digital Tools: Introduction to 3D modelling, texturing, and basic animation.
  • Artistic Foundations: Drawing for CGI, anatomy, and cinematic composition.
  • Theory: History of Visual Effects and Media Arts.

Year 2 (Level 6 Development):

  • Technical Specialization: Advanced rigging, character animation, and particle systems (VFX).
  • Pipeline Management: Introduction to lighting, rendering, and compositing techniques.
  • Professional Practice: Collaborative projects and industry workflow simulations.

Year 3 (Level 7 Mastery):

  • Major Project: A year-long independent project resulting in a professional portfolio piece.
  • Advanced Rendering: High-end look development and complex visual effects integration.
  • Showreel Development: Finalizing technical and creative assets for industry employment.

Why Choose This Programme?

  • Industry Standard Software: Deep dive into tools like Maya, ZBrush, Houdini, and the Adobe Creative Suite.
  • Project-Based Learning: Education mirrors the real-world studio environment with collaborative "live" briefs.
  • Creative Precinct: Study alongside students in Film, Music, and Arts, enabling rich cross-disciplinary collaborations.
  • Showreel Focus: The final year is dedicated to creating a portfolio specifically designed to secure roles in international studios.

Career Pathways

SectorRoles
Film & TVVisual Effects (VFX) Artist, Compositor, Lighting Lead
Game Development3D Modeller, Environment Artist, Character Animator
Design & AdvertisingMotion Graphics Designer, Architectural Visualizer
Technical RolesTechnical Director (TD), Rigging Artist, Texture Artist

Entry Requirements

  • Academic: NCEA Level 3 (with UE) or a relevant Level 4 Art/Design qualification.
  • Portfolio: Applicants are typically required to submit a portfolio showcasing creative potential (this can include drawings, digital art, or 3D work).
  • Selection: An interview may be conducted to discuss the applicant’s portfolio and career aspirations.
  • Technology: Students require a high-specification laptop or workstation capable of intensive 3D rendering (min. 32GB RAM and a dedicated high-end GPU recommended).
  • English: IELTS Academic 6.0 (all bands 5.5+) or equivalent.
Embark on Your Journey Today!
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